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Portal:Videojuegos

El Portal de Videojuegos

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Un videojuego , también conocido como juego de computadora o simplemente juego , es un juego electrónico que implica la interacción con una interfaz de usuario o un dispositivo de entrada (como un joystick , controlador , teclado o dispositivo sensor de movimiento ) para generar retroalimentación visual a partir de un dispositivo de visualización , que se muestra más comúnmente en formato de video en un televisor , monitor de computadora , pantalla plana o pantalla táctil en dispositivos portátiles , o un casco de realidad virtual . La mayoría de los videojuegos modernos son audiovisuales , con complemento de audio entregado a través de parlantes o auriculares , y en ocasiones también con otros tipos de retroalimentación sensorial (p. ej., tecnología háptica que proporciona sensaciones táctiles ). Algunos videojuegos también permiten entradas de micrófono y cámara web para chatear y transmitir en vivo durante el juego .

Los videojuegos generalmente se clasifican según su plataforma de hardware , que tradicionalmente incluye videojuegos arcade , juegos de consola y juegos de computadora (PC) ; este último también incluye juegos LAN , juegos en línea y juegos de navegador . Más recientemente, la industria de los videojuegos se ha expandido a los juegos móviles a través de dispositivos móviles (como teléfonos inteligentes y tabletas ), sistemas de realidad virtual y aumentada y juegos remotos en la nube . Los videojuegos también se clasifican en una amplia gama de géneros según su estilo de juego y público objetivo . ( Artículo completo... )

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  • BioShock es unjuego de disparos en primera personadesarrollado por 2K Boston (más tardeIrrational Games) y2K Australia, y publicado por2K. El primer juego de laserie BioShock , fue lanzado paraMicrosoft WindowsyXbox 360en agosto de 2007;En octubre de 2008 se lanzóunpara PlayStation 3de Irrational,2K Marin,2K AustraliayDigital Extremes.Rapture, construida por el magnate de los negociosAndrew Ryancomo una utopía aislada. El descubrimiento de ADAM, un material genético que otorga poderes sobrehumanos, inició el turbulento declive de la ciudad. Jack intenta escapar de Rapture, luchando contra sus habitantes mutados y mecánicos, mientras se relaciona con los pocos supervivientes cuerdos que quedan y aprende sobre el pasado de la ciudad. El jugador puede derrotar a los enemigos de varias maneras usando armas, utilizando plásmidos que otorgan poderes únicos y volviendo las defensas de Rapture contra ellos.de

    BioShockfue desarrollado por el líder creativo de Irrational,Ken Levine, e incorpora ideas de pensadores utópicos y distópicos del siglo XXcomoAyn​​Rand,GeorgeOrwellyAldousHuxley, así como de figuras históricas comoJohn D. Rockefeller Jr.yWaltDisney. El juego incluyede juego de rol, lo que le brinda al jugador diferentes enfoques para enfrentarse a los enemigos, como elsigilo, así como opciones morales para salvar o matar personajes. Además, el juego toma prestados conceptos delde terror de supervivencia, en particular la serie Resident Evil .BioShockse considera unsucesor espiritualde laserie System Shock , en la que muchos miembros del equipo de Irrational, incluido Levine, habían trabajado anteriormente.BioShockrecibió elogios universales y fue particularmente elogiado por la crítica por su narrativa, temas, diseño visual, ambientación y jugabilidad. Se considera uno de losmejores videojuegos jamás creadosy una demostración delos videojuegos como forma de arte.A BioShockle siguieron dos secuelas, BioShock 2 y BioShock Infinite , lanzadas en 2010 y 2013, respectivamente. Puertos de

    BioShock se lanzó para macOS y dispositivos móviles luego de los lanzamientos de consola. Se lanzó una versión remasterizada del juego en Microsoft Windows , PlayStation 4 , Xbox One y Nintendo Switch como parte de BioShock: The Collection . ( Artículo completo... )
  • Half-Life 2: Episodio Uno es unde disparos en primera personadesarrollado y publicado porValveparaWindows. Continúa la historia de Half-Life 2 (2004); Como el científicoGordon Freeman, los jugadores deben escaparde City 17con el compañero de Gordon,Alyx Vance. Al igual que los juegos anteriores de Half-Life ,el Episodio Unocombina disparos, acertijos y narración de historias.

    Después de seis años de desarrollo deHalf-Life 2, Valve pasó alepisódico, con la esperanza de lanzar juegos con más frecuencia. Parael Episodio Uno, se centraron en desarrollar el personaje de Alyx y ampliaron suinteligencia artificial. Utiliza una versión actualizada delSource, con nueva tecnología de iluminación y animación.

    El episodio unorecibió críticas en su mayoría positivas; El juego cooperativo con Alyx recibió especiales elogios, aunque se criticó su corta duración. Fue portado aXbox 360yPlayStation 3como parte de la compilación de 2007 The Orange Box . El episodio dos siguió en 2007. ( Artículo completo... )
  • Knight Lore is a 1984 action-adventure game developed and published by Ultimate Play the Game, and written by company founders Chris and Tim Stamper. The game is known for its use of isometric graphics, which it further popularized in video games. In Knight Lore, the player character Sabreman has forty days to collect objects throughout a castle and brew a cure to his werewolf curse. Each castle room is depicted in monochrome on its own screen and consists of blocks to climb, obstacles to avoid, and puzzles to solve.

    Ultimate released Knight Lore third in the Sabreman series but later claimed to have completed it first and withheld its release for a year to position the company advantageously in anticipation of the game's effect on the market. Knight Lore's novel image masking technique, Filmation, let images appear to pass atop and behind each other without their contents colliding. This created the illusion of depth priority, which the computer did not natively support. By delaying Knight Lore's release, Ultimate protected sales of their then-upcoming Sabre Wulf and created another Filmation game before other developers could copy the style. Ultimate released the original Sabreman trilogy in quick succession in 1984 for the ZX Spectrum. Knight Lore came last, in November. Ports followed for the BBC Micro, Amstrad CPC, MSX, and Family Computer Disk System.

    Knight Lore is regarded as a seminal work in British video game history and has been included in multiple lists of top Spectrum games. Critics considered its technical solutions and isometric 3D style a harbinger of future game design. They praised the game's controls and atmosphere of mystery, but noted its difficult gameplay and criticised its sound and occasional graphical slowdown. Knight Lore was named the 1984 game of the year by the Golden Joystick Awards and Popular Computing Weekly readers. Though it was not the first isometric 3D video game, Knight Lore popularised the format. When the isometric, flip-screen style fell out of fashion, Knight Lore's influence persisted in computer role-playing games. Retrospective reviewers remember the game as the first to offer an exploratory "world" rather than a flat surface, but consider its controls outdated and frustrating in the thirty years since its release. (Full article...)
  • Buffy the Vampire Slayer: Wrath of the Darkhul King is a 2003 video game developed by the Japanese company Natsume and published by THQ for the Game Boy Advance. It is an action platformer and the third of six video games based on the supernatural television series Buffy the Vampire Slayer. Set in the show's fourth season, Wrath of the Darkhul King focuses on Buffy Summers who attempts to prevent a demonic warlord from initiating an apocalyptic event. The player controls Buffy through 16 levels that focus on solving puzzles and defeating enemies by using customizable weapons. THQ produced Wrath of the Darkhul King in a publishing agreement with Fox Interactive.

    Natsume developed Wrath of the Darkhul King as an action game; dialogue was limited in order to focus on gameplay, and puzzles were added for variety. The game received generally negative reviews from critics, who disliked the controls, combat system, and level design. The graphics and audio received a more mixed response. Retrospective reviews of Wrath of the Darkhul King have remained negative. For two weeks, the game was in the top ten most-ordered games on Amazon. (Full article...)
  • The Halo Graphic Novel is a graphic novel anthology of the military science fiction video game series Halo, published by Marvel Comics in partnership with Bungie. The Halo Graphic Novel was the series' first entry into the sequential art medium, and features aspects of the Halo universe which until then had not been discussed or seen in any medium.

    The majority of the book is divided into four short stories by different writers and artists from the computer game and comic industries. Each story focuses on different aspects of the Halo universe, revealing stories that are tangential to the main plot of the game. Apart from the stories, the book also contains an extensive art gallery compiled of contributions from Bungie, Marvel and independent sources.

    Released on July 19, 2006, The Halo Graphic Novel was well-received, with reviewers noting the cohesiveness of the work as a whole, as well as the diversity of the individual material. The success of the novel led to Marvel announcing a new limited comic series, Halo: Uprising, and other future Halo comic books. (Full article...)

  • The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September 1972 and overseas the following year. The Odyssey consists of a white, black, and brown box that connects to a television set, and two rectangular controllers attached by wires. It is capable of displaying three square dots and one line of varying height on the screen in monochrome black and white, with differing behavior for the dots depending on the game played. Players place plastic overlays on the screen to display additional visual elements for each game, and one or two players for each game control their dots with the knobs and buttons on the controller by the rules given for the game. The console cannot generate audio or track scores. The Odyssey console came packaged with dice, paper money, and other board game paraphernalia to accompany the games, while a peripheral controller—the first video game light gun—was sold separately.

    The idea for a video game console was conceived by Baer in August 1966. Over the next three years he, along with Bill Harrison and Bill Rusch, created seven successive prototype consoles. The seventh, known as the Brown Box, was shown to several manufacturers before Magnavox agreed to produce it in January 1971. After releasing the console through their dealerships, Magnavox sold 69,000 units in its first calendar year and 350,000 by the time the console was discontinued in 1975. The console spawned the Odyssey series of dedicated consoles as well as the 1978 Magnavox Odyssey 2. One of the 28 games made for the system, a ping-pong game, was an inspiration for Atari's successful 1972 Pong arcade game, in turn driving sales of the Odyssey. Patents by Baer and the other developers for the system and the games, including what was termed by a judge as "the pioneering patent of the video game art", formed the basis of a series of lawsuits spanning 20 years, earning Sanders and Magnavox over US$100 million. The release of the Odyssey marked the beginning of the first generation of video game consoles and was an early part of the rise of the commercial video game industry. (Full article...)
  • Flight Unlimited III is a 1999 flight simulator video game developed by Looking Glass Studios and published by Electronic Arts. It allows players to pilot simulations of real-world commercial and civilian aircraft in and around Seattle, Washington. Players can fly freely or engage in "Challenge" missions, such as thwarting a theft or locating Bigfoot. The development team built on the general aviation gameplay of Flight Unlimited II, with more detailed physics and terrain, more planes, and a real-time weather system. Roughly half of Flight Unlimited II's team returned to work on the sequel, supported by new hires.

    Lead designer Peter James described Flight Unlimited III's development as a struggle, thanks to a lack of interest from Electronic Arts and from Looking Glass's management. Placed in direct competition with Microsoft Flight Simulator 2000 and Fly!, the game failed to capture sufficient market share. It became one of Looking Glass's biggest commercial flops, with roughly 20,000 units sold in the United States during 1999. This contributed to the company's closure in 2000. The game was well received by critics, who praised its terrain rendering and dynamic weather. Its simulated physics were lauded by several reviewers, but others felt that the physics were imprecise and that the game's system requirements were extremely high. (Full article...)
  • Metroid Prime is a 2002 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. Metroid Prime is the fifth main Metroid game and the first to use 3D computer graphics and a first-person perspective. It was released in North America in November 2002, and in Japan and Europe the following year. Along with the Game Boy Advance game Metroid Fusion, Prime marked the return of the Metroid series after an eight-year hiatus following Super Metroid (1994).

    Metroid Prime takes place between the original Metroid and Metroid II: Return of Samus. Players control the bounty hunter Samus Aran as she battles the Space Pirates and their biological experiments on the planet Tallon IV. Metroid Prime was a collaboration between Retro in Austin, Texas, and Japanese Nintendo employees, including producers Shigeru Miyamoto and Kensuke Tanabe. Miyamoto suggested the project after visiting Retro's headquarters in 2000. Since exploration takes precedence over combat, Nintendo described the game as a "first-person adventure" rather than a first-person shooter.

    Metroid Prime sold more than 2.8 million copies worldwide. It won a number of Game of the Year awards and is regarded by many as among the greatest video games of all time, remaining one of the highest-rated games on Metacritic. (Full article...)
  • StarCraft: Ghost was a military science fiction stealth-action video game developed by Blizzard Entertainment. It was intended to be part of Blizzard's StarCraft series and was announced in September 20, 2002. It was to be developed by Nihilistic Software for the GameCube, Xbox, and PlayStation 2 video game consoles. Several delays in development caused Blizzard to move back the release date and the game has not materialized. Nihilistic Software ceded development to Swingin' Ape Studios in 2004 before Blizzard bought the company, and plans for the GameCube version were canceled in 2005.

    Blizzard announced in March 2006 that the game was put on "indefinite hold" while the company investigated seventh generation video game console possibilities. Subsequent public statements from company personnel had been contradictory about whether production was to be renewed or planned story elements worked into other products. The continued delay of Ghost caused it to be labeled vaporware, and it was ranked fifth in Wired News' annual Vaporware Awards in 2005. In 2014, Blizzard president Mike Morhaime confirmed that Ghost had been canceled.

    Unlike its real-time strategy predecessor StarCraft, Ghost was to be a third-person shooter, and intended to give players a closer and more personal view of the StarCraft universe. Following Nova, a Terran psychic espionage operative called a "ghost", the game would have been set four years after the conclusion of StarCraft: Brood War and cover a conspiracy about a secretive military project conducted by Nova's superiors in the imperial Terran Dominion. Very little of the game's storyline has been released; however, in November 2006 after the game's postponement, a novel was published called StarCraft Ghost: Nova, which covers the backstory of the central character. (Full article...)
  • Fabula Nova Crystallis Final Fantasy is a series of games within the Final Fantasy video game franchise. It was primarily developed by series creator and developer Square Enix, which also acted as publisher for all titles. While featuring various worlds and different characters, each Fabula Nova Crystallis game is ultimately based on and expands upon a common mythos focusing on important crystals tied to deities. The level of connection to the mythos varies between each title, with each development team given the freedom to adapt the mythos to fit the context of a game's story.

    The series, originally announced in 2006 as Fabula Nova Crystallis Final Fantasy XIII, consists of seven games across multiple platforms. Final Fantasy XIII, designed as the series' flagship title, was released in 2009. The creative forces behind the series include many developers from previous Final Fantasy titles, including Shinji Hashimoto and Motomu Toriyama. The mythos was conceived and written by Kazushige Nojima. The first games announced for the series were Final Fantasy XIII, Final Fantasy XV (as Versus XIII), and Final Fantasy Type-0 (as Agito XIII). All three games went through delays. After Final Fantasy XIII and Type-0's releases, their respective teams used ideas and concepts from development to create additional games. For later games, other studios have been brought in to help with aspects of development. Final Fantasy XV was distanced from the series brand for marketing purposes, though it retains thematic connections.

    Seven titles, the original three projects and four additional titles, have been released as of 2016. The series is complemented by works in related media, including companion books, novelizations, and manga. Final Fantasy XV notably expanded into a multimedia project, spawning a feature film and an original animated webseries. Individual games have generally received a positive reception, although opinions have been more mixed over various aspects of the three Final Fantasy XIII games. Reception of the mythos' use in the released games has also been mixed: while some critics called it confusing or too similar to the lore of the main series, others were impressed by its scope and use. Retrospective opinions on the series have also been mixed. (Full article...)

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Holden Commodore Ute que realizó una gira por Australia para promocionar Halo 2 .

Eventos recientes relacionados con videojuegos

24 de mayo de 2024 – Tiroteo en escuela de Uvalde
Familias de Uvalde, Texas , EE. UU., presentan una demanda contra Daniel Defense y Activision Blizzard por crear la pistola DDM4 V7 y promocionar el arma a través del juego Call of Duty , respectivamente. También demandan a Meta Platforms por ser propietaria de Instagram , que fue utilizado por el pistolero. (AP)
16 de abril de 2024: despidos en la industria de los videojuegos en 2023-2024
La empresa estadounidense de videojuegos Take-Two Interactive despide al 5% de su plantilla. (Reuters)
10 de abril de 2024: despidos en la industria de los videojuegos en 2023-2024
La empresa estadounidense de videojuegos Epic Games anuncia que despedirá a unos 870 empleados, aproximadamente una sexta parte de su plantilla, debido a un crecimiento más lento de lo esperado. (CBC vía Yahoo! News)

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