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1984 en los videojuegos

En 1984 aparecieron muchas secuelas y precuelas junto con nuevos títulos como 1942 , Boulder Dash , Cobra Command , Jet Set Willy , Karate Champ , Kung-Fu Master , Yie Ar Kung-Fu y Punch-Out!! Los videojuegos arcade más taquilleros del año fueron Pole Position en Estados Unidos, por segundo año consecutivo, y Track & Field en el Reino Unido. El sistema doméstico más vendido del año fue Family Computer (Famicom) de Nintendo , que en ese momento solo se vendía en Japón .

Desempeño financiero

En Estados Unidos , las ventas de videojuegos para el hogar caen a 800 millones de dólares [1] ( 2.300 millones de dólares ajustados por la inflación).

Los juegos arcade más taquilleros

Japón

En Japón , los siguientes títulos fueron los videojuegos arcade de mayor recaudación de cada mes en las listas de Game Machine en 1984.

Reino Unido y Estados Unidos

Los siguientes títulos fueron los juegos arcade de mayor recaudación en 1984 en el Reino Unido y Estados Unidos.

Best-selling home systems

Best-selling home video games in the United Kingdom

In the United Kingdom, the following titles were the top ten best-selling home computer games of 1984, according to N.O.P. Market Research.[39]

Major awards

Business

Births

May

Notable releases

Games

Arcade
Computer
Console

Hardware

See also

References

  1. ^ Lindner, Richard (1990). Video Games: Past, Present and Future; An Industry Overview. United States: Nintendo of America.
  2. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 228. Amusement Press, Inc. January 15, 1984. p. 31.
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  4. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 230. Amusement Press, Inc. February 15, 1984. p. 27.
  5. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 231. Amusement Press, Inc. March 1, 1984. p. 29.
  6. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 232. Amusement Press, Inc. March 15, 1984. p. 31.
  7. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 233. Amusement Press, Inc. April 1, 1984. p. 27.
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  11. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 237. Amusement Press, Inc. June 1, 1984. p. 29.
  12. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 238. Amusement Press, Inc. June 15, 1984. p. 25.
  13. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 239. Amusement Press, Inc. July 1, 1984. p. 25.
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  25. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 251. Amusement Press, Inc. January 1, 1985. p. 37.
  26. ^ "Top Hits of Last 5 Years". RePlay. March 1987.
  27. ^ "Nominees Announced For 1984 AMOA Awards" (PDF). Cash Box. September 8, 1984. p. 28.
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  29. ^ "Commando: Soldier of Fortune". Your Sinclair. No. 1. January 1986. p. 54.
  30. ^ "Michael Jackson Sweeps AMOA Awards; 'Pole Position' Wins In Games Division" (PDF). Cash Box. November 10, 1984. pp. 31, 33.
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    • Jeremy Reimer (December 7, 2012). "Total Share: Personal Computer Market Share 1975-2010". Jeremy Reimer.
  33. ^ Mace, Scott (April 2, 1984). "Speaker at conference predicts software shakeout". InfoWorld. Vol. 6, no. 14. InfoWorld Media Group, Inc. p. 16. ISSN 0199-6649.
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  36. ^ "ElectronicsWeek". ElectronicsWeek. Vol. 58, no. 13–23. McGraw-Hill. 1985. p. 41. The home computer market in Japan consumed 1.1 million machines last year and is growing modestly in 1985, but it remains essentially a game market. (...) The two largest producers of home computers in Japan—NEC Corp., which claims a 40% market share, and Sharp Corp., which claims 20%—do not use the MSX (Microsoft Extended Basic) system that Microsoft Corp. developed and has licensed to 18 other Japanese companies. Total MSX sales last year are estimated at 350,000 units. But NEC's best-selling 8801-MII is used mostly by university students and small businesses for bookkeeping or document filing; MSX users are overwhelmingly 15 years of age or younger—game fanatics.
  37. ^ Adams, Jane Meredith (January 3, 1985). "Adam Just Couldn't Deliver on Promises". The Boston Globe. p. 41.
  38. ^ Tanaka, Tatsuo (August 2001). Network Externality and Necessary Software Statistics (PDF). Statistics Bureau of Japan. p. 2.
  39. ^ The Year's Top 10 Games. EMAP. p. 88. Archived from the original on August 8, 2020. Retrieved April 11, 2021. {{cite book}}: |work= ignored (help)
  40. ^ 1984 Arcade Awards – Electronic Games January 1984, pages 68–81.
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