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1973 in video games

1973 saw a substantial increase in the amount of video games created and distributed in multiple sectors. In coin-operated games, a craze for Pong-style games ignited the first fad for video games both in the United States and other countries such as Japan and the United Kingdom. Time-sharing networks saw greater proliferation of popular programs through type-in listings. The PLATO network played host to some of the earliest massively multiplayer games.

Events

Financial performance

United States

Arcade

Total Cabinet Unit Sales: 50,000-70,000 units.[7][8]

Total Revenue (machine sales): $20 million-$77 million.[7][8]

Home consoles

Total Revenue (retail): $4.6 million.[13]

Notable releases

Publications

Arcade

Mainframe

Console

Business

Notes

  1. ^ Ralph Baer's numbers compiled in April 1976 are mostly estimates without direct access to sales figures.
  2. ^ Licensed version of Space Race.
  3. ^ Released under both names.
  4. ^ Atari's version of Elimination!.
  5. ^ Ralph Baer's numbers for Odyssey units sold per year contradict those of official figures disclosed by Magnavox in 1974.

See also

References

  1. ^ "PONG Into National Distribution; Success for Atari, Inc". Cash Box. 34 (40): 104. April 7, 1973.
  2. ^ "Computer against computer in chess match". The Daily Herald. August 17, 1973. pp. Section 2, 2.
  3. ^ Kenny Jr., Herbert (September 30, 1973). "Computer conquer space, but not Bobby Fischer". The Boston Globe. pp. A-24.
  4. ^ Akagi, Masumi (2005). Soreha "Pon" Kara Hajimatta - Ākēdo TV Gēmu no Naritachi それは「ポン」から始まった-アーケードTVゲームの成り立ち [In the Beginning, There was "Pong" - The Origins of Arcade TV Games]. Amusement News Agency. p. 89. ISBN 978-4990251208.
  5. ^ shmuplations (December 29, 2021). "Kasco and the Electro-Mechanical Golden Age - shmuplations.com". Retrieved July 21, 2024.
  6. ^ "Focus on MOA's 25th Anniversary Expo". Cash Box. 35 (21): 50–51. November 24, 1973.
  7. ^ a b Cole, Bernard C. (June 27, 1974). "A whole new game". Electronics: 69–70.
  8. ^ a b The Coin Operated and Home Electronic Games Market. Frost & Sullivan Inc. 1976.
  9. ^ a b Smith, Alexander (2020). They create worlds: the story of the people and companies that shaped the video game industry. Boca Raton: CRC Press, Taylor & Francis Group. ISBN 978-0-429-42364-2.
  10. ^ a b c d e f g h i j k l m n Baer, Ralph H. (2005). Videogames: In the Beginning. Rolenta Press. ISBN 978-0-9643848-1-1.
  11. ^ Jarrell, Timothy (November 1976). "Like Old Man River Midway Sales Go Rollin' Along". Play Meter. 2 (12): 50.
  12. ^ a b c Neven, John F. (July 11, 1977). "Notice of Motion". Magnavox Company v. Chicago Dynamic Industries, et al. US District Court for the Northern District of Illinois, Eastern Division. Retrieved March 22, 2024.
  13. ^ The Electronic Games Market in the U.S. Frost & Sullivan Inc. 1983.
  14. ^ "Magnavox will drop". Weekly Television Digest with Consumer Electronics. 14 (19): 9. May 13, 1974.
  15. ^ Baer, Ralph H. (2005). Videogames: In the Beginning. Rolenta Press. ISBN 978-0-9643848-1-1.
  16. ^ Meades, Alan F. (2022). Arcade Britannia: a social history of the British amusement arcade. Game Histories / edited by Henry Lowood and Raiford Guins. Cambridge, Massachusetts: The MIT Press. ISBN 978-0-262-37235-0.
  17. ^ "Atari Bows 'SPACE RACE'". Cash Box. 35 (3): 39. July 21, 1973.
  18. ^ "Atari Ships 'Pong Doubles' & 'Gotcha'". Cash Box. 35 (13): 54. September 29, 1973.
  19. ^ Fries, Ed (May 25, 2016). "Fixing Color Gotcha". Retrieved July 24, 2024.
  20. ^ "Nutting Industries Ships Color Tennis TV". Cash Box. 35 (23): 44. December 8, 1973.
  21. ^ Willaert, "Critical Kate" (April 11, 2021). "Moonlander: One Giant Leap For Game Design". A Critical Hit!. Retrieved July 24, 2024.
  22. ^ "Lost in the Caves". People's Computer Company. 1 (5): 4. May 1973.
  23. ^ Daleske, John. "PLATO Empire - Empire 1". www.daleske.com. Retrieved July 24, 2024.
  24. ^ Daleske, John. "PLATO Empire - Empire 2 - Tactics". www.daleske.com. Retrieved July 24, 2024.
  25. ^ Willaert, "Critical Kate" (February 9, 2020). "Box Art History #1: The First Video Games In Boxes Were For Magnavox's Odyssey". A Critical Hit!. Retrieved July 24, 2024.
  26. ^ "Corporate Info / Corporate History". Konami. Archived from the original on February 10, 2006. Retrieved February 15, 2006.
  27. ^ Carlston, Douglas G. (1985). Software people: an insider's look at the personal computer software industry. New York: Computer Book Division, Simon & Schuster. ISBN 978-0-671-50971-2.
  28. ^ "Corporate Info. / History". Hudson. Archived from the original on November 24, 2005. Retrieved February 15, 2006.
  29. ^ a b Goldberg, Marty; Vendel, Curt (2012). Atari Inc.: Business is Fun. Syzygy Press. ISBN 978-0985597405.
  30. ^ Eglin, Roger (June 26, 1977). "Big shots with a small screen". Sunday Times. p. 63.