stringtranslate.com

Ninja Gaiden

Ninja Gaiden (NINJA 外伝) is a media franchise based on action video games by Tecmo featuring the ninja Ryu Hayabusa as its protagonist. The series was originally known as Ninja Ryukenden (忍者龍剣伝, Ninja Ryūkenden, lit. "Legend of the Ninja Dragon Sword") in Japan. The word "gaiden" in the North American Ninja Gaiden title means "side story" in Japanese. The original arcade version, first two Nintendo Entertainment System games and Game Boy game were released as Shadow Warriors in PAL regions. As of 2008, the series has shipped over 7.7 million copies.[n 1]

The series gained popularity on the NES for its tight action-platform gameplay, catchy music and, according to G4's X-Play, for being the first console game to have the story presented in cinematic cutscenes. The 8-bit trilogy was enhanced for the 16-bit Super Nintendo Entertainment System in 1995. Sega released two Ninja Gaiden games for the Game Gear and Master System, the latter only for PAL regions. The original series' setting of said universe is a retro-futuristic version of the 1980s. A new game, titled Ninja Gaiden, was released in 2004 as a 3D action game on the Xbox, developed by Team Ninja, the makers of Dead or Alive. The Ninja Gaiden franchise is known for its high degree of difficulty, particularly the original NES version and the Xbox revival.[3]

According to Eurogamer, the gameplay of the Strider arcade franchise was a vital influence on the modern incarnation of the Ninja Gaiden franchise.[4]

Games

Arcade game

The arcade version of Ninja Gaiden (released in 1988, in Japan, North America, and Europe)[5] was a Bad Dudes-style beat 'em up, in which the player controls a nameless blue ninja (red for a second player) as he travels to various regions of the United States, to defeat an evil cult led by a descendant of Nostradamus, who is trying to fulfill his ancestor's prophecy of the rise of an evil king in 1999. The player has a variety of techniques, such as a flying neck throw and a backflip.[6] The player can obtain power-ups by throwing characters into background objects, such as street lights and dumpsters. The player fights primarily with their bare hands, although a sword can be used for a limited time as a power-up; they can use overhead environmental objects as a prop from which he can deliver more powerful kicking attacks. Although the game takes place in different environments, there are primarily only five kinds of enemies, all of which appear in every level (although some levels have extra enemy types). The game is remembered for its infamous continue screen, where the player character is chained to a table underneath a descending circular saw.[7]

The original Ninja Gaiden arcade game was ported to the Amstrad CPC, Commodore 64, Amiga, Atari ST, and ZX Spectrum. The Amiga version retained almost all of the graphics and functionality of the original game, including the two-player cooperative gameplay and the introduction. All these versions, developed by Ocean Software, were released in Europe as Shadow Warriors. An MS-DOS port of the original Ninja Gaiden was also developed by Hi Tech Expressions, this time for its release in North America as Ninja Gaiden, as opposed to the other versions. However, it featured stripped down play mechanics and a low 16 colour palette. Lastly, it was ported to the Atari Lynx handheld system. An emulated version of the arcade game exists in the Xbox version's update Ninja Gaiden Black as a bonus feature and was available through Nintendo's Wii Virtual Console download service.

First trilogy

Ninja Gaiden (NES)

The first Ninja Gaiden for the Nintendo Entertainment System was released in Japan on December 9, 1988, in the United States in March 1989, and in Europe on August 15, 1991. Set in a retro-futuristic version of 1988, a ninja named Ryu Hayabusa finds a letter by his recently missing father, Ken, telling him to go to America and meet with an archaeologist Dr. Smith. Dr. Smith tells Ryu that two statues hidden by Ryu's father and the doctor have the power to end the world if united. Ryu ends up in South America and battles Jaquio, an evil cult leader bent on reviving the ancient demon called "Jashin" and responsible for the attack on Ken Hayabusa.

While the arcade game itself bears little or no connection to the later NES trilogy or Xbox revival, certain aspects of it were carried over to the first NES title. The first stage in the NES game is a loose adaptation of the first stage in the arcade game and the opening cutscene in the NES game vaguely resembles the intro in the arcade version. Both games feature Jason Voorhees lookalikes and the final boss in the arcade game vaguely resembles Bloody Malth from the NES game. The game introduced many of the series' staples, including cinematic cutscenes, the boomerang-like Windmill Shuriken, and the magical techniques called Ninja Arts. To use the ninja arts, players must collect power-ups. Each art uses up a certain number of power-ups.

A port was developed by Hudson for the PC Engine featuring enhanced graphics, reworked music, and rebalanced difficulty. An LCD handheld version produced by Tiger Electronics was released in 1988, which also had a sequel.

Ninja Gaiden II: The Dark Sword of Chaos

In the sequel, Ninja Gaiden II: The Dark Sword of Chaos, Ryu learns of a new villain named Ashtar, Emperor of Chaos and master to Jaquio. Ryu must rescue Irene Lew, a former CIA agent, from Ashtar and destroy the Dark Sword, a weapon of great power, forged from a bone of the demon, as the Dragon Sword is forged from a fang of a dragon. In the end, Ryu learns that Jaquio has been reborn to fulfill the destiny of Ashtar and the Dark Sword. This game was the first to feature Spirit Clones, invincible copies of Ryu which would mimic his movements and fight by his side. Also introduced was the ability to scale walls without the need to constantly jump upwards.

Ninja Gaiden II: The Dark Sword of Chaos was ported by GameTek for IBM PC compatibles and the Amiga, both for their release in North America. They include save and load, where the player's exact position in the game can be saved at any given moment. The IBM PC version has 256 color VGA graphics.

Ninja Gaiden III: The Ancient Ship of Doom

The third game, titled Ninja Gaiden III: The Ancient Ship of Doom features rogue secret agents, genetic engineering and the eponymous warship. The gameplay is largely unchanged and more is revealed about Foster, the CIA agent who sent Ryu after Jaquio in the first game and his true intentions towards the ninja. It is the first game in the series to have limited continues. Additionally, most attacks deal 2 damage units to the player character (rather than 1 in the previous games), who still has only 16 health units. Additions include a sword extension power-up that increases the range of the player's attack until the end of the level or until death, new types of surfaces from which the player can hang, and automatically scrolling areas.

It was ported to the Atari Lynx handheld system. The port retains all the content of the NES game.

Second trilogy

The story of the 2004 release of Ninja Gaiden and its sequels have been established as prequels to the NES series, and takes place in the same universe as Team Ninja's Dead or Alive fighting games and the futuristic version of the 21st century.[8][9][10] The continuity also established by the two game franchises are often referred to as Earth-9604.[citation needed] The main story of the game involves Ryu Hayabusa setting out on a quest to retrieve the Dark Dragon Blade from the hands of evil after most of his clan was wiped out.

Ninja Gaiden, Black and Sigma

The series was revived after several years with the 2004 release of Ninja Gaiden for the Xbox. The title was developed over five years by developer Tomonobu Itagaki and his Team Ninja, and eventually released to high sales and critical acclaim.

An upgraded edition with new content, modes and features came out the following year under the name Ninja Gaiden Black. Later, an enhanced port directed by Yosuke Hayashi was made for the PlayStation 3 as Ninja Gaiden Sigma, released on July 3, 2007. This version has its graphics reworked to high definition standards, and Rachel as a playable character. In 2012, an updated version of the Sigma game was a launch title for the PlayStation Vita, titled Ninja Gaiden Sigma Plus. It added a few new costumes for the playable characters, touch controls and making ninpo attacks stronger, and a new trophy list for the game.

The game was well-received, having a 94% score on Metacritic.[11] The magazine Electronic Gaming Monthly awarded it Best Xbox game of the year.[12]

Ninja Gaiden II and Sigma 2

Ninja Gaiden II was published in 2008 by Microsoft Game Studios for the Xbox 360. It is set one year after the events in the 2004 game. The new features in the game were four difficulty levels, a regenerating health bar, and upgraded graphics and enemy AI.[13]

An enhanced version of Ninja Gaiden II was released for the PlayStation 3, titled Ninja Gaiden Sigma 2.[14] A PlayStation Vita version, titled Ninja Gaiden Sigma 2 Plus, was released in 2013.

Ninja Gaiden 3 and Razor's Edge