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D.I.C.E. Award for Outstanding Achievement in Game Design

The D.I.C.E. Award for Outstanding Achievement in Game Design is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award is "presented to the title that most effectively combines interactive and non-interactive elements to create a cohesive gameplay experience. Outstanding design is exemplified by balanced system design, cohesive mechanics that relate to overall aesthetic direction, level layout, challenge flow, progression elements, interface design, and social game mechanics. This award recognizes the Lead Designer or Design Director in architecting all elements into a unified design".[1] Creative/technical Academy members with expertise as a game designer or producer are qualified to vote for this award.[2]

The award's most recent winner is Baldur's Gate 3, developed and published by Larian Studios.

History

It was originally presented as Outstanding Achievement in Interactive Design; it was later renamed Outstanding Achievement in Game Design at the 3rd Annual Interactive Achievement Awards.[3][4][5] A separate award category was offered at the 2010 awards ceremony for Outstanding Achievement in Portable Game Design, presented to the title that makes "the most compelling contribution to the unique opportunities and challenges of portable, mobile and networked game play".[6] This award would not be presented at the ceremonies between 2011 and 2014; however, the category would be offered again in 2015, and has been offered every year since.

Game Design and Game of the Year

More than half of the finalists for the Game Design category were also finalists for Game of the Year. However, only nine winners for Game Design ended up winning Game of the Year:

The winners for Game Design that were not finalists for Game of the Year[a] were:

The Game of the Year winners that were not finalists for Game Design (excluding winners during years when the Game Design category was not offered) were:

2001 and 2008[b] were the only years that all finalists for Game Design were finalists for Game of the Year.

In 2009, the PlayStation Portable release of LittleBigPlanet and Scribblenauts were finalists for Portable Game of the Year in addition to Outstanding Achievement in Portable Game Design; Scribblenauts would be the winner for both awards. Mario & Luigi: Bowser's Inside Story received a nomination for Outstanding Achievement in Game Design while also nominated for "Portable Game of the Year".

Two virtual reality games were nominated for Outstanding Achievement in Game Design: I Expect You to Die and Half-Life: Alyx.

Winners and nominees

1990s

2000s

2010s

The Outstanding Achievement in Game Design category was not offered at the awards ceremonies from 2011 to 2014.

2020s

Multiple nominations and wins

Developers and publishers

Nintendo is the most nominated developer in this category, and the only developer to have won more than once; Nintendo has also published the most winners, with Sony publishing the most nominees. Warner Bros. Interactive Entertainment has published both winners in 2010 for Game Design and Portable Game Design. In addition, Warner Bros. technically has published back-to-back winners, but the 4-year gap has existed in which the award has not been offered between wins.

Franchises

The Legend of Zelda franchise is the most nominated franchise in this category, and is the only franchise to have won more than once.

Notes

  1. ^ Portal was released as part of The Orange Box, a Game of the Year nominee in 2008.
  2. ^ Portal was released as part of The Orange Box, a Game of the Year nominee in 2008.
  3. ^ a b Presented as Outstanding Achievement in Interactive Design.
  4. ^ Includes Spider-Man titles.

References

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