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Wii Play: Motion

Wii Play: Motion[a] is a video game for the Wii console and the sequel to the 2006 game Wii Play. It was released in North America on June 13, 2011; Europe on June 24;[2][3] Australia on June 30;[4] and Japan on July 7, 2011.

Unlike the original game, which was developed entirely by Nintendo, Wii Play: Motion's twelve minigames were developed by several developers alongside Nintendo; these included Prope, Vanpool, and Skip Ltd., among others. Wii Play: Motion is bundled with a Wii Remote Plus (red in Europe and black in other regions). The game is the final Wii series game released on the Wii.

The game received mixed reviews from critics upon release, though it was generally considered to be superior to its predecessor.

Gameplay

Like its predecessor Wii Play, Wii Play: Motion is a minigame collection that features Miis as playable characters. All the minigames require use of the Wii MotionPlus accessory or Wii Remote Plus controller, which allows Wii Remote movement to be detected with greater accuracy. Twelve minigames are available to play with both single-player and multiplayer modes.[5]Unlike its predecessor, Wii Play: Motion features several minigames that can be played with up to four players.

Games

There are 12 minigames in Wii Play: Motion. The game starts with eight of the twelve being locked and are only accessible after playing the previous minigame.

Each developer's minigames are listed in the credits.[6]

Development

Wii Play: Motion was announced by Nintendo's official press on April 12, 2011.[7] It was also shown at the E3 convention that same year.[8][9] The game's development resulted from the combined efforts of several game developers, including Good-Feel and Chunsoft, who were asked by Nintendo to create prototypes of games that utilized the Wii MotionPlus accessory.[10] According to an interview on Iwata Asks, Ryusuke Niitani said he wanted to make a game himself if he ever had a chance to, so he created Teeter Targets.[1] According to Cubed3, a total of around 200 staff members (including debug staff) were involved in the creation of Wii Play: Motion.[11]

Reception

Wii Play: Motion received mixed reviews from critics, receiving an aggregate score of 61.89% on GameRankings as of March 2014. In Joey Davidson's review for CraveOnline, Joey said that the controller of the game was "nice", The mini-games were "decent", and the bundle was decent.[22] Nintendo Power rated the game 7.5 out of 10, stating that "although a few activities aren't exactly winners, the majority are fun and guaranteed to familiarize new users with the bundled Wii Remote Plus controller."[19]

In contrast, GamePro's Andrew Hayward gave the game two stars. Hayward said that the game "does spotlight a better set of diversions than the original release, but little here will wow or surprise players who have been through the existing gauntlet of Wii mini-game packages."[16] GameSpot reviewer Nathan Meunier awarded the game a 5.5/10, stating that "Greater variety and depth don't save this second round of motion minigames from the bargain bin."[17] IGN's Jack DeVries gave the game a "bad" rating of 4/10, stating that "Even if you need a controller, I still can't recommend this."[18]

By July 2012, Wii Play: Motion had sold 1.12 million copies.[23]

Notes

  1. ^ Known in Japan as Wii Remote Plus Variety (Japanese: Wiiリモコンプラス バラエティ, Hepburn: Wī Rimokon Purasu Baraeti)

References

  1. ^ a b "Iwata Asks: Wii Play: Motion, Page 1". Archived from the original on 2015-07-25. Retrieved 2011-07-28.
  2. ^ Hernandez, Pedro (2011-04-28). "Wii Play: Motion European Release Announced". Nintendo World Report. Archived from the original on 2011-05-05. Retrieved 2011-05-01.
  3. ^ Wii Play: Motion launches today Archived 2012-04-07 at the Wayback Machine Gamezine, Retrieved 2011-06-13
  4. ^ "Nintendo Games - Wii Play: Motion - Nintendo.com.au". Archived from the original on 2018-03-24. Retrieved 2012-11-28.
  5. ^ Nintendo (2011) Wii Play: Motion Manual
  6. ^ Various (June 13, 2011). Wii Play: Motion (Wii). Nintendo. Scene: Staff Credits.
  7. ^ Thomas, Lucas (2011-04-12). "Wii Play Gets an Unexpected Sequel". IGN. Archived from the original on April 16, 2011. Retrieved 2011-04-12.
  8. ^ Tanner, Nicole. "Closing screen at Nintendo conference hints at more new games on the way". IGN. Archived from the original on June 10, 2011. Retrieved 2011-07-27.
  9. ^ Iverson, Dan. "E3 2011: Nintendo Coverage Round-Up". Archived from the original on June 20, 2011. Page 2. IGN. Retrieved 2011-07-27.
  10. ^ "Many companies pitched in for Wii Play: Motion, says Nintendo". QuickJump. 2011-04-26. Archived from the original on 2011-05-02. Retrieved 2011-06-21.
  11. ^ Mason, Mike. "Iwata Asks: The Making of Wii Play Motion". Cubed3. Archived from the original on 2012-10-19. Retrieved 2011-07-28.
  12. ^ a b "Wii Play: Motion". GameRankings. Archived from the original on 8 September 2011. Retrieved 7 September 2011.
  13. ^ "Wii Play: Motion". Metacritic. Archived from the original on 3 April 2014. Retrieved 7 September 2011.
  14. ^ Sykes, Tom (2011-06-24). "Review: Wii Play Motion". Computer and Video Games. Archived from the original on 2011-06-27. Retrieved 2011-06-25.
  15. ^ Donlan, Christian (June 24, 2011). "Wii Play Motion - Review". Eurogamer. Archived from the original on 2011-06-26. Retrieved 2011-06-24.
  16. ^ a b Haywood, Andrew (2011-06-15). "Review: Wii Play: Motion". GamePro. Archived from the original on 2011-12-02. Retrieved 2011-06-21.
  17. ^ a b Meunier, Nathan (2011-06-20). "Wii Play: Motion Review". GameSpot. Archived from the original on 2011-06-19. Retrieved 2011-06-21.
  18. ^ a b DeVries, Jack (2011-06-22). "Wii Play Motion Review". IGN. Archived from the original on June 26, 2011.
  19. ^ a b Nintendo Power Magazine, page 87. Retrieved June 2011
  20. ^ Blundon, Matthew. "Wii Play: Motion review". Nintendo World Report. Archived from the original on 2011-06-30. Retrieved 2011-06-29.
  21. ^ azizmb (2011-06-18). "Wii Play: Motion Review". GameCrunch. Archived from the original on January 16, 2013.
  22. ^ Davidson, Joey Wii Play: Motion Archived 2011-06-16 at the Wayback Machine, CraveOnline, Retrieved 2011-06-14
  23. ^ "Super Mario 3D Land sells 5 million, Skyward Sword 3.4 million". GameSpot staff. GameSpot. January 27, 2012. Archived from the original on November 8, 2016. Retrieved November 11, 2017.

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